SUMMONWEB EDITION Gold: 0 My deck Gold market Save The rulebook

SPEND YOUR WINNINGS

Gold market.

Win battles, earn gold, grow your hand.
Buy once, then choose your cards for every battle.

← Back to the table

Your next deck: 3 / 10 cards. Manage your deck ↗ Three starter cards are always included. Remove a card to make room for another.

25 GOLD · PET UPGRADE

Evolve your pet

Grow to 10 maximum health and deal +1 direct damage with Attack, Counter, Sacrifice and attacking Wild powers. Your Wild power upgrades too. Poison damage per turn stays the same.

One evolution per pet, for future battles. It doesn’t use a deck slot.

Tier up your starter cards

5 gold, then 10 gold per card

Upgrade between battles. Each starter still takes one deck slot. Stats below are before evolution and Refreshment bonuses.

TIER 1

Attack

Deal 1 damage; 2 against Heal and stop the heal.

Tier 2: Deal 2 damage; 3 against Heal and stop the heal.

TIER 1

Heal

Recover 1 health, up to your pet’s maximum.

Tier 2: Recover 2 health, up to your pet’s maximum.

TIER 1

Counter

Block 1 attack damage and return 2 damage.

Tier 2: Block 2 attack damage and return 2 damage.

10 GOLD

Sacrifice

Choose how much health to spend and deal that much damage. Available from turn 5, with 3 turns between uses.

5 GOLD

Shield

Take 1 less incoming damage this turn and the next turn.

5 GOLD

Poison

Deal 1 poison damage this turn and 1 next turn. Poison bypasses shields.

5 GOLD

Wild card

Unlock your pet’s special power, usable once per battle. Choose your pet to see its power.

Every pet’s starter Wild power
Moss
Root Guard: heal 2 and block 1 damage this turn. Once per battle.
Ember
Flare: a fiery attack for 2 damage — 1 more than a tier 1 Attack. Once per battle.
Bloom
Spore Burst: poison for 1 damage on each of 3 turns. Once per battle.
Tide
Healing Wave: heal 3. Once per battle.
Pebble
Stone Wall: take 2 less damage this turn and next. Once per battle.
Spark
Flash Strike: attack for 2 and blind the opponent next turn. Once per battle.
5 GOLD

Blind

Make the opponent wait next turn. Ready again 3 turns after use.

10 GOLD

Revive

At zero health, try to return with 1 health. An attack can stop it. One attempt per battle.

5 GOLD

Hide

Spend 1 health to avoid damage this turn. Next turn: no Hide, Heal or Revive; other cards are allowed. Existing poison still hurts.

5 GOLD

Refreshment

Add 1 to your next card’s damage, healing or shielding. Does not stack.

10 GOLD

Copycat

Copy the opponent’s revealed card, if you can use its effect. Ready again 3 turns after use.

Win as an unevolved pet against an evolved pet to earn 5 gold. Other wins earn 1 gold. Your progress saves automatically. Use Save to keep a recovery code.